I will organise my research for this project around the Video Games themselves rather than an over-arching theme. Though the theme will be present, it will not be the focus.
Here is the brief's description of this project:
"This unit considers the potential for games to be a persuasive medium beyond mere
entertainment, and focusing particularly on audience it poses the question: ‘Can digital
games change the world?’ It will focus on educational, commercial and political games
and their potential for wide-scale influence in society.
You will analyse the various strategies that games employ to persuade the player, to
gain and to retain an audience, and how they achieve, or fail to achieve, their goals.
Looking at digital games from this perspective, you will explore the ethics of game
design, and ask whether games have the power to persuade, what ethical implications
are there for the game designer? You will research the ways in which digital games are
represented in the media, and assess the potential effects of this representation on
different audiences.
In presenting the research you have done, in the form of a 2,000 word essay, you will
continue to enhance your knowledge and experience of the skills needed to produce
an extended research project."
This research will be kicked off with 3 games set by my tutors;
- L.A. Noire
- Spore
- Dear Esther
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