Showing posts with label BA3 CS. Show all posts
Showing posts with label BA3 CS. Show all posts

Thursday, 10 May 2012

CS Powerpoint Manuscript

SLIDE 1

The Japanese and US Game Markets are different in several ways, and today I want to focus on 2 in particular; sex and nudity.

Although the US is seen widely as a sexualised society, some Eastern game campaigns have been specifically rejected by the US for their graphic nature.

Some people believe that these double standards lie in the foundation of their society; Christian Law. This moral basis contrasts  greatly with Japanese culture in that nudity is less affecting to them as a country.

A common practice in Japan is for families to bathe together in the nude in outdoor baths. Bathing with friends in this way is popular too and so nudity is more of a way of life in Japan - thus it is less of a taboo than it is in the West.

SLIDE 2

A game released recently which takes this culture clash into its marketing plan is Soul Calibur V.

The character Ivy has her cleavage showcased in the ad-campaign in Japan to catch peoples eyes - yet in creating such graphics it has sparked a debate in the US over the suitability of the advert for the game (even though it is nowhere to be seen in Western stores)

A feature to Soul Calibur V is also how some of the female characters are replaced by their daughters in the game so to keep its women fresh and youthful. The comment here refers to the Iconic character Ivy (whose cleavage you were treated to earlier) has clearly aged - the tell tale grey hair - yet her body remains as youthful as always thus fueling the hysteria over the game's character design. Critics tend to disagree on this topic however; does the game need to justify its gratuitous nudity, or is this simply a cliche feature of fighting games which is being upheld?


SLIDE 3

Lara Croft is one of the most well known female game characters in the Western World. She has been simultaneously regarded as a feminist icon, and a male sex object for many years.

When Lara first debuted in 1996 she broke the mold of a male-dominated gaming market, being spouted as the next wave of independence in the 'girl power' movement of the time. Originally however an INdiana Jones type character was created for the role, but it was decided that it was too similar to risk the copyright infringement - and so was redesigned as a woman.

Lara has experienced over a decade of debate over her appearance - primarily her chosen attire and female 'dimensions'. Over time as her polygons have become more complex, her physique has evolved and her chest size has repeatedly been brought into the spotlight as to the nature of why it is so seemingly 'out of proportion and purpose'.

SLIDE 4

Crystal Dynamics had this to say about the latest incarnation of Lara Croft; "The iconic elements remain intact, btu this is a younger and far less invulnerable heroine, suggesting the character's more super-powered qualities will be taking a back seat." They have as a studio recognised that if they don't reinvent Lara's image she could quickly go from being a nostalgic heartthrob to a outdated cliche rapidly.

SLIDE 5

Another female character's assets which have been brought into question are that of Elizabeth from Bioshock Infinite - A game which is not even yet released and already it has sparked wide controversy over the female heroine's character design.

SLIDE 6
The question of whether a male audience is considered in the design of such characters is still relevant today. The feminist concept of 'The Male Gaze' is not a contemporary one, and is explored by John Berger in his visual essay from 'Ways of Seeing' as summarised here.

Even though some companies are seriously considering the appearance of the female characters they feature, the trend of 'Stick with what you know' seem to sadly still ring true.

Thursday, 3 May 2012

Kotaku COD Women

Kotaku. 2012. Portrayal of women in video games. [ONLINE] Available at: http://en.wikipedia.org/wiki/Portrayal_http://kotaku.com/5907178/there-will-actually-be-women-in-the-next-call-of-duty. [Accessed 02 May 12].

 Hamilton, K, 2012. There Will Actually Be Women in the Next Call Of Duty. Kotaku, 02 May 12, http://kotaku.com/5907178/there-will-actually-be-women-in-the-next-call-of-duty.

Lara Croft - Feminist Icon or CyberBimbo?

Kennedy, H, 2002. Lara Croft: Feminist Icon or Cyberbimbo? . Game Studies - The International Journal of Computer Game Research, Volume 2, Issue 2, http://www.gamestudies.org/0202/kennedy/.


"Each of her provocative curves was as much part of the game as the tombs she raided. She had a secret weapon in the world of gaming, well... actually two of them" (Lethal & Loaded, 8.7.01)....This comment also signals Lara's status as an object of sexual desire, a factor which the marketing/advertising of Tomb Raider was keen to reinforce. "

Friday, 6 April 2012

Quick Brainstorm - CS

Our group has decided to carefully weave our research on character portrayal, use of environment, sound and immersive gameplay in Eastern and Western gaming (!breathe!) around the topic of Female characters in both Eastern and Western games.

I play to look at two recent and prominent western games; Bio-shock Infinite and The Tomb Raider Series. Both games feature a strong female character, and both games are regularly in the press over how the female heroines are portrayed. Most notably for the cup-size of their female assets (shall we put it in such a way?)

To contrast this I will research into two eastern games which are covered in the press for similar reasons.

http://images.wikia.com/bioshock/images/f/f1/Infinitetrailer610.jpg



http://www.wallpaperpimper.com/wallpaper/Games/Tomb_Raider_Legend/Tomb-Raider-Legend-28-49REBG3WLO-1024x768.jpg

Thursday, 5 April 2012

Helen McCarthy Project - Robin Silcock Character

Helen McCarthy has set the Games Art course at NUCA a Challenge

Excerpt from Kim Pace's email regarding this Project Below;


"The project set:
To create a character, based on yourself. The character can explore aspects of yourself that you would like to
have or be, or perhaps exaggerate things about you or even fantasy elements. 
If you want to base the character on someone else, make sure you know them well, and can ask
them if they're happy about it.

Produce a series of drawings/ sketches/a back story/ fully rendered images of the character. 
You can also work in 3D - either digitally or model-making. Remember, Helen also suggested you could cos-play your character!"

The talk which McCarthy gave about her study of Kuwaii and Doll characters made me want to consider what personal qualities make me "me", what qualities I would wish to have, and how I can communicate that through the design and story of my created character.

Marie Claire spoke about the decisions she made when designing her own 'mini-me' character. She chose the character to have an artist's smock as that was her self-made uniform when she was working abroad in Japan, she also chose to highlight her very distinctive curly hair in her character - the result was a simple, yet recognisable version of herself.

I consider myself to be a very strong willed and determined person - I imagine that if I was a fictional character, I would be the one to accept that what needs to be done, needs doing and if no-one else volunteers, that I would do it. In reality I am probably not as brave as the heroine figure to which I aspire. 

On a more casual note; I love the colour red - so whatever I am wearing it has to be red. I have always wanted a great mane of purple/red hair ending somewhere around my hips - but in reality the care for that amount of hair is far too tiring! I have also wanted a cape from as long as I can remember - however society might look upon that fashion choice in a different light so I have opted out (for now).

I will continue to self-evaluate through my sketching, but for now here are some well known characters which I just love! Note: There are probably countless others such as Shakespear, William Blake, Bach, Bartok, Beethoven, Chopin to name a few; but here are a few more below.

Black Widow

http://www.womensabworkout.com/wp-content/uploads/2010/05/Scarlett-Johansson-as-Black-Widow-in-Iron-Man-2.jpg



Pheonix


http://x.annihil.us/u/prod/marvel/i/mg/f/30/4bc654cf9d0ac/detail.jpg

Xena Warrior Princess


http://www.womenlargejaw.com/sites/www.womenlargejaw.com/files/women/Lucy%20lawless%20-%20xena%20warrior%20princess_1241564937.jpg

Robin Hood



http://www.jamboree.freedom-in-education.co.uk/w's%20craft%20corner/robin_hood.gif


And non-fantasy and more 'grey-matter' role models of mine;

Helen Mirren



http://www.vettri.net/gallery/celeb/helen_mirren/80th-Annual-Academy-Awards/HelenMirren-80thAnnualAcademyAwards_Vettri.Net-19.jpg

Dame Judi Dench



https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_5Sj6BXHBhzllXMfHXV9yhFxUFvwGTzlNzNCc4kaIueSYz9dIrYmH8mWI9bcpmymCBxcfn5TqSkmKiLhNcE2tNvhTfAG-PVHwcwKcwbAlZuyOnKzpkLUWtelpQmogKLSmeEvAsBcm99E/s400/james-bond-18-1.jpg

Julie Walters



http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/6/7/1275873960929/Julie-Walters-at-the-Baft-006.jpg

Maggie Smith



http://media.screened.com/uploads/0/1336/547261-maggie_smith.jpg

Jane McGonigal



http://www.wired.com/geekdad/wp-content/uploads/2011/02/mcgonigal_jane-8485.jpg

Robin Hunicke



http://farm3.static.flickr.com/2215/2250753624_4b6d22b7ec.jpg

Jenova Chen



https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXi1PHEmfhc5gg0MFDxQ_6Y3iS1GTZs4_7d66FlrcMjzphOmmQB7blUoT2copMWv2ZqfBY353Pe_PGrcEtl-zjgtEW0KUFeAgJEEa26zc6HfA9hK_GAPRHx3_l1F2VVxESSceMdzr4XsE/s400/Jenova+Chen.jpg


Richard and Joan Branson



http://i.telegraph.co.uk/multimedia/archive/01563/bransons_1563064a.jpg

Barack Obama



http://sparklightadvocacy.files.wordpress.com/2011/05/barack-obama-fairey-hope.jpg




Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"