Shading
Yesterday I decided to challenge myself by modeling an object in Maya from a physical object in front of me. In many ways I found this process much more natural than using reference photos as I was able to pick up and move the object around in order to understand the shape of the base, the center etc. This level of close-up scrutiny also allowed me to better understand the different types of materials in the object.I chose my good-old Wacom pen and its holder as their sleek shapes and design were simple enough that I could model it in one sitting, but interesting enough to offer a challenge. Below are some renders of this model;
On this model I have simply applied different materials (for example, the tip is blinn, the grip - lambert) and coloured them black. I did not UV this model, so I was able to get a 'render-able' finish quite quickly.
The renders above are created using the in-program tools, using directed lights I put in the scene. The render below however is made using MentalRay - 'with a virual sun' and you can see the dramatic difference between the two. The latter's shadows and highlights create a far cleaner, clearer outcome and I am very excited about learning more about the use of light in Maya.
Stefano Tsai
Tsai is an artist which instead of texturing his 3D models, and using UV's he simply shades his work and uses different materials to differentiate between them. However, his lighting, scene composition, use of colour, shape and atmosphere far surpass any short-comings an artist might experience from not having textured his scenes. I am in awe.
http://stefanotsai.idv.tw/
http://features.cgsociety.org/gallerycrits/22931/22931_1182839989_large.jpg
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