Thursday, 10 January 2013

Stefano Tsai and Shading rather than Textures

 Shading

 Yesterday I decided to challenge myself by modeling an object in Maya from a physical object in front of me. In many ways I found this process much more natural than using reference photos as I was able to pick up and move the object around in order to understand the shape of the base, the center etc. This level of close-up scrutiny also allowed me to better understand the different types of materials in the object.

I chose my good-old Wacom pen and its holder as their sleek shapes and design were simple enough that I could model it in one sitting, but interesting enough to offer a challenge. Below are some renders of this model;





On this model I have simply applied different materials (for example, the tip is blinn, the grip - lambert) and coloured them black. I did not UV this model, so I was able to get a 'render-able' finish quite quickly.

 The renders above are created using the in-program tools, using directed lights I put in the scene. The render below however is made using MentalRay - 'with a virual sun' and you can see the dramatic difference between the two. The latter's shadows and highlights create a far cleaner, clearer outcome and I am very excited about learning more about the use of light in Maya.




Stefano Tsai

Tsai is an artist which instead of texturing his 3D models, and using UV's he simply shades his work and uses different materials to differentiate between them. However, his lighting, scene composition, use of colour, shape and atmosphere far surpass any short-comings an artist might experience from not having textured his scenes. I am in awe.


 http://stefanotsai.idv.tw/


http://features.cgsociety.org/gallerycrits/22931/22931_1182839989_large.jpg

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"