My presentation today discussed the topic of Nintendo's recent Hardware releases and their respective marketing campaigns. I wanted to highlight two messages Nintendo clearly wished to put accross; You are not alone when you are gaming, and there are no generation gaps when it comes to their products the Wii and the DS.
http://en.wikipedia.org/wiki/Blue_Ocean_Strategy
http://www.palermo.edu/economicas/cbrs/pdf/wii.pdf
http://www.streetdirectory.com/travel_guide/14776/gadgets/nintendo_wii_is_changing_history.html
http://en.wikipedia.org/wiki/Wii
http://www.computerandvideogames.com/378029/features/revolution-the-story-of-wii/#
I discussed the marketing strategy of Nintendo, their intended audience and the way in which they promote togetherness and involvement in their hardware/gaming. Overall I want to write my essay on the affect of Motion control in all forms; the Wii, the Kinect and touch gaming such as portable games, the DS. I will be focussing on the hardware themselves rather than games in particular however I will focus on certain game case studies to further illustrate my work.
Focus on Nintendo
http://en.wikipedia.org/wiki/Wii#Demographic
http://www.statisticbrain.com/nintendo-company-statistics/
http://www.industrygamers.com/news/nintendo-wants-to-widen-the-consumer-demographic-with-3ds/
http://www.creativereview.co.uk/images/nicole_kidman_0.jpg
http://i.telegraph.co.uk/multimedia/archive/01204/nintendo-ds-brain-_1204271c.jpg
http://www.mobile-pedia.com/images/thumbnails/best-gaming-console-family-playing-wii.jpg
http://www.2d-x.com/wp-content/uploads/2012/06/old-people-.jpg
http://www.digitaltrends.com/gaming/dt-debate-wii-casual-gaming-hurt-nintendo/
http://0.tqn.com/d/nintendo/1/0/q/1/-/-/balanceboard.jpg
http://en.wikipedia.org/wiki/Blue_Ocean_Strategy
http://www.palermo.edu/economicas/cbrs/pdf/wii.pdf
http://www.streetdirectory.com/travel_guide/14776/gadgets/nintendo_wii_is_changing_history.html
http://en.wikipedia.org/wiki/Wii
http://www.computerandvideogames.com/378029/features/revolution-the-story-of-wii/#
I discussed the marketing strategy of Nintendo, their intended audience and the way in which they promote togetherness and involvement in their hardware/gaming. Overall I want to write my essay on the affect of Motion control in all forms; the Wii, the Kinect and touch gaming such as portable games, the DS. I will be focussing on the hardware themselves rather than games in particular however I will focus on certain game case studies to further illustrate my work.
Focus on Nintendo
http://en.wikipedia.org/wiki/Wii#Demographic
http://www.statisticbrain.com/nintendo-company-statistics/
http://www.industrygamers.com/news/nintendo-wants-to-widen-the-consumer-demographic-with-3ds/
http://www.creativereview.co.uk/images/nicole_kidman_0.jpg
http://i.telegraph.co.uk/multimedia/archive/01204/nintendo-ds-brain-_1204271c.jpg
http://www.mobile-pedia.com/images/thumbnails/best-gaming-console-family-playing-wii.jpg
http://www.2d-x.com/wp-content/uploads/2012/06/old-people-.jpg
http://www.digitaltrends.com/gaming/dt-debate-wii-casual-gaming-hurt-nintendo/
http://0.tqn.com/d/nintendo/1/0/q/1/-/-/balanceboard.jpg
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