Friday, 18 January 2013

Lothar Lecture - Week 3 of BA5

  • Environment Artists have several openings throughout the UK Jobs Market. There is high competition for Character Artists, Animators etc.
  • Think about how you present your work so to keep with a continuous mood with colours layout fonts styling etc.
  • What is the world?
  • Get hold of references and gather as many as possible. Look at the type of lighting, environments, the time period, the biology of the place.
  • Get numerous reference images with a dominant colour for textures as well as moodboard images.
  • Take your time to do research to find your ideal reference - your work will be better because of it.
  • Ask yourself what kind of effect do you want to achieve for that location?
  • Each level has a key colour scheme - make sure you adjust and tweak your photo references for your mood board. Don't forget backdrop elements such as insects, shrubbery, moss, birds etc.
  • Look up the artwork for Tokyo Jungle?
  • Think about Lens Distortion in your work - how will it be viewed - 'purple ray fringe'
  • Real - Life imperfections can add realism to games - but are not wanted in hi-spec renders etc. Look into lens distortion - look at how you can introduce this into your artwork.
  • Concept Artwork is often taken and re-touched from still images from the engine - and these paint overs allow better tweaking of post-production lighting and colouring etc. These are images which are sent back and forth between the 2D and 3D teams until it is.
  • Try to include images to show scaling in your mood pieces and reference images.
  • When modeling - think abut how it will be used in game and how/ whether it will need to be rigged and animated.
  • What is a dummy node, and what is an export dummy.
  • What is a specular Map, and gloss map, will be half the size of the diffuse map.

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"