Sunday, 10 February 2013

Medical Simulation

http://simbionix.com/play-video/?url=http://simbionix.com/wp-content/themes/simbionix/flv/jacques_theDoctors_handbreak_062011.flv


http://en.wikipedia.org/wiki/Medical_simulation


http://simbionix.com/simulators/lap-mentor/
http://simbionix.com/wp-content/uploads/2011/01/state-of-the-art-Big566-.jpg




Medical Joyworks has the tagline; 'Making Medicine Fun' - and that is exactly what they try to achieve with their easy-to-use mobile applications.

Above are some details on their app Prognosis. This type of easy-to-use application for mobiles is making health advice and medical information far more accessible to the average consumer. I find that in the development of applications such as these, the initial high concept of the internet - worldwide accessible information - is being expanded and improved upon by the mobile outreach.

Above: another example of Medical Joyworks work; a pregnancy information app.


YouTube Research


http://www.youtube.com/watch?v=Goz-s9NvKp4


I agree that this game might be a little rudimentary and clunky in game-play  the essentials are there, with an interactive display, informative feedback from key actions and a cumulative hint system to guide a player when lost. This cannot necessarily be labelled as a game in all its elements, but it is certainly an interactive simulation which can be used a learning tool.

http://www.youtube.com/watch?v=Fv4f_xfDKxQ



This website features cross-overs from the medical and educational systems in their games - this is due to their scientific accuracy of their games, but with a key game-play style and visual aesthetic aimed at children. As testament to their credibility of their content, here are their main sponsors;
Finding projects like these are really exciting as it is clear that there is still much room for development in games for education - and in particular science.
Here is another excellent scientific game; Axon - from the Wellcome Collection

Here's a short video of Gameplay;


Axon is a game which simulates in abstract the formation and connection of neural-nerves in the brain as it is developing. The player is given the option to continue their quest of knowledge at the end of each level to further learn about different types of nerves and their roles within the brain via a an in-app link to Wikipedia.






The above videos

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"