Games, Simulation and the Military Education Dilemma 2013. [ONLINE] Available at: http://net.educause.edu/ir/library/pdf/ffpiu018.pdf. [Accessed 10 February 2013].
Here are some handy skills which the military have assessed as being because of video game engagement; in particular I find the shift of learning from passive to active experiential learning the most interesting as this shows that when it comes to educational methods - those used in the past are no-longer applicable to be used today for the same purpose.
Here is a TED Talk on the positive effects of FPS Games by neuro-scientist Daphne Bavelier;
I find her demonstration with the dots on the screen really interesting as it clearly proves that one of the effects of playing video games is that your peripheral vision and perception are greater increased, and that your brain is able to concentrate on a far greater number of things at any one time. The reasons for these developments could be due to the objectives of game play within FPS games; you are constantly having to keep alert for enemy movement on the screen in front of you, you have to be able to react quickly to stimuli on the screen and you have to be able to navigate a 3D environment, keep aware of your surroundings for enemies, be able to aim and shoot all at the same time.
Here are some handy skills which the military have assessed as being because of video game engagement; in particular I find the shift of learning from passive to active experiential learning the most interesting as this shows that when it comes to educational methods - those used in the past are no-longer applicable to be used today for the same purpose.
Another interesting point made here is the use of games to promote and teach team building within the military schools; the adaption of the game Doom to teach the core principles of military action is particularly worth interest, as Doom is seen as being one of the first majorly successful First Person Shooter games. FPS games often find themselves a target (excuse the pun) of negative media coverage due to their violent game-content, though this opinion can only be formed by looking at these games at face-value. Upon further investigation, FPS games contribute to players a lot more that the a-typical 'violent nature' the media would have the public believe.
Here is a TED Talk on the positive effects of FPS Games by neuro-scientist Daphne Bavelier;
I find her demonstration with the dots on the screen really interesting as it clearly proves that one of the effects of playing video games is that your peripheral vision and perception are greater increased, and that your brain is able to concentrate on a far greater number of things at any one time. The reasons for these developments could be due to the objectives of game play within FPS games; you are constantly having to keep alert for enemy movement on the screen in front of you, you have to be able to react quickly to stimuli on the screen and you have to be able to navigate a 3D environment, keep aware of your surroundings for enemies, be able to aim and shoot all at the same time.
Kinect
LIVE: Xbox Kinect©s Virtual Realities to Learning Games 2013. . [ONLINE] Available at: http://etec.hawaii.edu/proceedings/2011/DePriest.pdf. [Accessed 9 February 2013].
"The technological marvel of natural user interfaces (NUI) like Xbox LIVE and Kinect are
only secondary to the developer’s emphasis on its usage in human-to-human
communication. The motion tracking abilities of Xbox Kinect have valuable applications
for physical therapy and home rehabilitation exercises. Doctors and patients connect
through Xbox Live with rehab courses prescribed, graded, and assessed (Niehaus, 2010).
The speech recognition filters out background noises from the user’s voice using an
engineered audio cone around the user’s body even if they are moving. Kinect also has
facial recognition through biometrics offering information security of copyrighted
materials, curriculum and training, business and government.
The largest research area where NUI is being explored currently is the military. The
COMET project is focused on rehabilitation, telemedicine, training and education,
neurocognitive and psychological treatment (Niehaus, 2010)."
only secondary to the developer’s emphasis on its usage in human-to-human
communication. The motion tracking abilities of Xbox Kinect have valuable applications
for physical therapy and home rehabilitation exercises. Doctors and patients connect
through Xbox Live with rehab courses prescribed, graded, and assessed (Niehaus, 2010).
The speech recognition filters out background noises from the user’s voice using an
engineered audio cone around the user’s body even if they are moving. Kinect also has
facial recognition through biometrics offering information security of copyrighted
materials, curriculum and training, business and government.
The largest research area where NUI is being explored currently is the military. The
COMET project is focused on rehabilitation, telemedicine, training and education,
neurocognitive and psychological treatment (Niehaus, 2010)."
Xbox Kinect Applications To Health And Medicine | Publicyte.com. 2013.
Xbox Kinect Applications To Health And Medicine | Publicyte.com. [ONLINE] Available at: http://publicyte.com/xbox-kinect-applications-to-health-and-medicine/. [Accessed 10 February 2013].
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