Wednesday, 23 January 2013

Modeling a Nissan Silvia S13

I have set myself a modeling task - to model my first car - and not just any old car. My brother (Oliver Silcock) is planning on competing in the British Drift Championship this year, and has been toying with decal-design ideas for his car. And so that he can quickly see how the design would work in real life - I am going to produce his car in 3D.

Let me just say that I am not probably doing this the proper way, but I thought that as per usual I could use this task as a personal exploration; of more of the tools in Maya, more methods of modeling, and more 'Dos and Don'ts' to learn!



These are some 'action shots' of the car I am attempting to model at some varied angles - and here's a cheeky plug of his YouTube Channel; MasheadOlly









Here are some screenshots of my progress;
 I began by importing the respective blueprints into the view-ports in Maya.

I then started by tracing the lines in the side view of the car, thinking I could simply extrude outward the shape and have a half-decent model (how naive).


I then looked at the following Youtube clip - which encouraged me to model the car by manipulating primitive planes.


The next two screenshots are of my current progress using this method. I am however looking into other methods as used in the Modo/Bugatti Veyron Tutorial in the Magazine; 3D Art Essentials (Published in 2012 by 'Future' Media with Passion ISBN: 1-858704-51-0






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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"