My Building, and its WW2-Style Damage
Here are some screenshots of the image I am working from for my bomb damage, and the current model as it stands.
Before Bomb Damage:
After Bomb Damage:
Further bomb-damage features - windows;
Trying to show broken window panes; I am experimenting with the effect given by simply dividing up the window pane's face and then extruding it inwards. How much more detail will this really give when I am texturing it?
Note - 26th Jan - After showing this broken window to Lothar, he rightly pointed out that there were doubled up faces from where I had extruded the shattered glass (along the middle pane-divide), and suggested that I simply use textures instead.
Below is just a note to show the settings which need to be changed for the SplitPolygonTool; to work without edge snapping. (If I hadn't been able to sort this out, then none of the above would have worked!
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