Wednesday, 7 November 2012

Final Crit - Marie-Claire Tuesday 6th Nov

Here are some bullet pointed resolutions from our latest group crit;

  • Ensure that the Game Design Document accurately and effectively conveys the Core Essence of the Game - Show people the flavour of the game!
  • Start to put together your 10 minute group presentation.
  • In your pitch, bring your story to life - make people experience the feel of the game with you. Think about how you can make it an experience for the audience.
  • There will be a timetabled drop-in session for groups to bring their presentations to try a 'dry run'.
  • Your group research needs to be in a separate document with a written explanation of the reasoning and method behind your decision making backed up with the evidence of the research carried out by the group.
  • Make your research explicitly clear and show your thinking.
  • Pull the research off your blogs and present as a document.
  • Also put all of your artwork into a separate document. Both documents are to be submitted as PDFs.
  • Make sure that there is an extensive Bibliography for all submission
  • Be sure to make it crystal clear how you have worked as a team, your techniques, contact, methods. Compose this in a form of project evaluation.


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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"