My initial playing with Mudbox having just installed in on the new laptop. I admit, I have no real clue of what I am doing, but I am certainly enjoying playing around with the different tools I can use. I hope that by messing around today and this weekend, I'll have a better idea of whats going on when I have my first induction.
Here I was playing around with the "Create Joint" and "Pose" potions. These caught my eye after Mark taught us about Arc movements in animation. I have a feeling that Mudbox is the program you build the object in and Maya/3Ds Max is the program you animate said model in....
I managed top achieve the attractive snail-shell head look from placing a 'joint' on the whole body bar the head, and then proceeding to wind it around the pivot point. Quite an irresistible chap...
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