This video shows from 2:40 a very classic device used for staging in games. A quick pan of the camera around the area to physically show you all that you have yet to explore. I think the camera is unstable and a frankly boring way of setting the scene. A similar technique is used in the Assassins Creed Series but with much greater effect. (See next video)
The above video also shows a very simple anticipation device. The character which is with you in the cut scene looks off into the distance, which shows the anticipation of more action happening below. (This happens at approximately 3:06)
http://www.youtube.com/watch?v=Q1QsMIn8hnY
This video shows several viewpoints (I think you get the idea from the first 2 shown)
A Video which looks at some movement elements in Assassin's Creed II;
This next picture is made from screen shots I took from the above video's ending scene, these show squash and stretch and anticipation well;
These actions in Tomb Raider show the Secondary Action of a jump right after a climbing action which is not very true to life and I feel add nothing to the move. It simply gives Lara a more bouncy movement style than she needs;
These Tomb Raider Anniversary screen shots show Squash and Stretch and Anticipation blandly;
Lara Croft's actions are not very natural, (bad use of Arcs) and I feel that instead of the company looking at how they can improve on movement from past titles, they chose to mimic it with simply better graphics. I also feel like Lara's jumping action is somewhat Exaggerated to show the skill involved in jumping such a distance.
In the above video of 'kills and jumps' at 0:40 - 0:43 Etzio's natural walk cycle is shown in slow motion. As he moves his body weight from one foot to another, his cape sways and ripples in the breeze - and he can usually be seen clenching a fist every so often. This demonstrates subtle Overlapping Action.
A less subtle version of this 'walk cycle embellishment' can be seen in Tomb Raider Anniversary, where Lara Croft's plaited hair swishes whenever she walks. It would be a nice feature if it wasn't so very repetitive. (0:06-12) It tends to be something you don't notice until it is mentioned to you, and then it is the only thing you see!
At 1:05-6 there is a prime example of Exaggeration to show the weight of the object Etzio is holding and the force with which he swings it. His over the top backward preparation with the hammer shows this really well;
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