Here are some photographs and videos I took whilst learning the basics of Maya Animation. They show how I progressed from a simple translation movement, to a 'slow in slow out' motion, to a ball which visibly squashes when it hits the ground.
This is a close up of the previous animation.
This is the same animation with the added squash and stretch, using a different type of translation curve.
This is the curve which shows the squash and stretch side of the animation. Notice the difference in shape to the translation curve. I tried several different curve shapes including a step curve to try and achieve an ultra-realistic movement. I decided at this point that the squashing was happening too soon in the motion cycle and I then tried several different curves to achieve this.
The above video and photograph show how I have used the graph editor to adjust the balls movement and speed of movement through the curves shown above. Y translation is in GREEN.
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