Monday 16 January 2012

Saving Conventions and Basic Animation Settings

The Basics


ALWAYS MAKE SURE YOU HAVE THE CORRECT PROJECT SET WHEN STARTING WORK IN MAYA.

File > Project > New.../Set...

  1. Name the project
  2. Locate the project
  3. Use Default names for Project >Locations
  4. Accept
  • Create projects in Maya to keep your files organised.
  • When using saving files in Maya; make sure you enter at least 3 number values each time so 1 is 001 two is 002 ten is 010 etc.
  • When naming save-files in Maya; use underscores instead of spaces and try to avoid capital letters unless used like this; robinSilcockArtwork - never use them at the start of a file name.)
  • When you first start playing around with a model/scene, always make sure that you File > Save As...> then put in a new scene name. For example if your original scene is robin_000 your next scene save should be robin_001, and the next robin_002 and so on.


Animation Notes
  • Whenever you work with any kind of animation data, start with a reference file.
    File > Create Reference > Select the file you want to be the reference.
  • Before you begin animating your ball you need to change the animation preferences (bottom right hand corner) so that the animation is set to 30+ frames per second, not 24 which is its preset and is used for film.
  1. Preferences > Settings > working Units > Time > NTSC (30fps)
  2. Preferences > Time Slider > Playback Speed > Play every frame > Max Speed > 30 fps
  • To set a key frame press the S key.
  • To bring up the Graph Editor; Panels > Saved Layouts > Persp/Graph.
    Perspective graph outlook will show you speed over time etc. The graph editor will produce a smoother more polished chain of animation than using the click and drag method of WYSIWYG. This will be far more flawed.

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"