Wednesday 16 November 2011

Design of the Game Manual

Illustrations for the Manual

These are the Illustrations that have drawn for the manual as I felt that a photograph would not give them enough justice.


Initial Manual Layouts


These are 2 of the backgrounds I created for the Manual using Olive's Background Artwork, and George's Title Artwork.
I had to tackle several obstacles when creating these pages; mainly getting George's Titles to fit the page, and look correct as they were very fuzzy in the files I was sent and subsequently I had to re-trace over the top of these to make them as vibrant as they should be. I really enjoyed making these pages, but I really went about it the wrong way with layering and have stupidly made more work than was necessary for myself! Lessons have been learned however which is the main point I suppose!









Developed Maunal;










I have had a lot of trouble piecing this manual together from everyone else's valuble contributions. I unsderstand someone needs to be there to hold everything together, and that person was me, but I did find it a very stressful task. The main problem I had was then when George sent me his titles to put in the manual, they were not very large in file size and so were very pixellated - despite the 300dpi suggestion made at the beginning at the project. I understand that George has had his challenges in this project and communication is a large factor in this - but it did mean that I had to effectively re-do his part in the manual so that they could be clearly seen.

After recieveing his numbering along with the same problems I decided I could not afford to re-do them to a larger dpi again, and so I have left them as they are as I feel that I cannot do everything!

I have had similar trials with this document (and the research document) to do with formatting and file size and quality. On several occasions I have had to edit, enhance, re-size and sometimes re-draw (in the case of the titles) peoples work/photographs they have sent me. It is a shame this happened the way it did as I feel that the time spent perfecting the boardgame project has somewhat sabotaged my Apple IOS Project - and was the last thing I wanted to happen.

All that needs doing now to the manual is inserting two photographs on page 9.

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"