- Middle Mouse Button: Tumble (move your camera around the model to change your view)
- Shift + Middle Mouse Button (MB Hereafter) : Pan Camera
- Scroll or Control: Zoom
- You can use your Number Pad to move your camera incrementally around your selected object by tapping; 2,4,6 and 8.
- Right Click (RC): Select Object
- Shift + RC: Select Several Object
- A: Select All/ Deselects all
Toggles
- T: Toggles Tools On/Off
- N: Transform Window Toggle
- Control + N: New Scene
Views
- Number Pad: 1 - 7 gives the orthographic views.
- 0 on the Number Pad : Camera View
- . (full stop) : Zooms to Selected
- +/- on the Number Pad: Zooms in/out of screen/ object menus.
- Click and Drag the top-right corner of your current viewport to add another window in your screen. Excellent for things such as UV Mapping, Animation and much more!
- To change between UI Modes, Control Key + Left/Right Keys
Animation
- Shift + Up Key/ Down Key: Move 10 Frames
- Left/Right Keys: Move between frames (one at a time).
General Notes
- When rendering, if you go to System > ComputeDevice : lets you choose your graphics card for rendering. (This allows you to select your graphics card, rather than use your built-in graphics; this can lead to smoother and quicker rendering,)
- When using versions of Blender which are earlier than the current (released this month) be sure to set up your user-preferences, and save them, before you start modeling.
- File > User Preferences > Interface > Rotate around selection.
- When saving your scene you can also choose how many versions (as back ups) you want saved alongside your original save file.
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