Here's a quick screenshot of my attempt to model an intricate streetlamp with the create polygon tool. A valiant attempt - but to no avail - I will endeavor to model it using primitives instead.
I then changed the design I was using for the lamp to this;
http://ephemeralnewyork.files.wordpress.com/2012/10/patchinplacegaslamptall.jpg
Here are some screenshots of my modeled lamp with ambient occlusion ;
Here's the UVs with the ambient occlusion baked on to it;
Here are the Textures I used on the lamp, followed by the Maps I used;
http://www.mayang.com/textures/Metal/images/Corrugated%20Metal/corrugated_iron_sheet_6190170.JPG
http://www.mayang.com/textures/Metal/images/Corrugated%20Metal/corrugated_030210.JPG
http://www.mayang.com/textures/Metal/images/Flat%20Metal%20Textures/metal_mould_layer_4082173.JPG
I then changed the design I was using for the lamp to this;
http://ephemeralnewyork.files.wordpress.com/2012/10/patchinplacegaslamptall.jpg
Here are some screenshots of my modeled lamp with ambient occlusion ;
Here's the UVs with the ambient occlusion baked on to it;
Here are the Textures I used on the lamp, followed by the Maps I used;
http://www.mayang.com/textures/Metal/images/Corrugated%20Metal/corrugated_iron_sheet_6190170.JPG
Specular Map
Normal Map
Both maps have been made using CrazyBump (c)
Screenshots;
All the screen shots above show that the whole lamp was being illuminated by the light inside of it - I eventually managed to fix this by fiddling with all of the light settings. It ended up being the Light FX section which made the most difference - and from there I was able to tweak the colouring and intensity - see screenshots below;
And here is the final lamp render in full;
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