Monday, 5 November 2012

General Research Notes

When researching our game design document for art styling and the influences we had taken from existing games we looked at the following websites.

Below are the websites we looked at to understand better the purpose of our design document and the type of information expected to be included.
http://en.wikipedia.org/wiki/Game_design_document
http://www.gamepitches.com/

http://irrationalgames.com/files/2010/05/BS_0011.jpg

The look and feel of the Bioshock pitch document is the style we will be going for when we design our Games Document, it uses artwork and background images to give a sense and feel of the game's art design. We wanted our document to look and feel like a document which could have been produced during the war as a source of information. The texture we have created for the background of the document will be adapted to fit in with the sell sheet, the pitch and the promotional material and shall tie-in all our media.
http://www.scribd.com/doc/32211144/Bioshock-Pitch-Document



http://media.giantbomb.com/uploads/0/3318/317474-gf_art_014.jpg

This document was breif in its writing, but included effective yet simple artwork and concept work which I thought was a great example of how an idea can be put across without a lot of detail involved.
http://www.scribd.com/doc/32182400/Grim-Puzzle-Doc-Small




When looking at the art style of our concept artwork, we looked at the in-game styling of characters in Borderlands 2 vs their concept art counter-parts. The styling change between game and artwork enforced the validity of our own concept ideas for our game. We didn't want to stray into the generic style of 'realism' for war-games.
http://gamentrain.com/blog/wp-content/uploads/2012/03/borderlands_2_characters.jpg
http://en.wikipedia.org/wiki/Borderlands_2


http://images.wikia.com/gtawiki/images/3/3a/GiovanniCasa-Artwork.jpg

Another art style we looked at for concept ideas was that of the GTA series. Their illustrative design style of characters really sets the tone of the game - we hope that ours too will set the tone for our game.
http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29


http://gcalers.files.wordpress.com/2011/01/nazi-propaganda-poster-during-war.jpg

Below are the websites used to research important figures of the second world war - more specifically those in control of the media and news at the time. I was interested to look at German propaganda in contrast to the propaganda evident in Britain at wartime.
http://www.historylearningsite.co.uk/fuehrer_principle.htm
http://www.historylearningsite.co.uk/rudolf_hess.htm
http://www.historylearningsite.co.uk/propaganda_in_nazi_germany.htm



http://farm5.static.flickr.com/4129/4945155051_a5e7a646be.jpg

These are the websites we looked at when trying to decide interesting areas to base open-world and story-line gameplay. They have excellent zoom-able maps which show London at wartime in the 1940s. This allowed us to plan locations and be sure of their historical accuracy.
http://www.maps-of-london.com/city-london-west.jpg
http://www.maps-of-london.com/city-of-London.htm
http://www.maps-of-london.com/
http://1940.iwm.org.uk/?page_id=18


http://www.womenaustralia.info/exhib/war/gifs/ARTV00332.jpg

Below are some more websites I looked at when researching women's roles in wartime Britain, and how they were portrayed in media at the time. In my previous blog post on the ATS, a lot of debate surrounded the representation of women at work in wartime. They were supposed to be alluring sophisticated women doing their part for the war, whilst at the same time looking respectable well-worked women. This balance was often hard to find and several drafts of posters such as the one above were made before one was approved for printing.

http://www.iwm.org.uk/collections/item/object/205193229
http://www.iwm.org.uk/history/womens-auxiliary-services-during-the-second-world-war#
http://www.nationalarchives.gov.uk/theartofwar/prop/home_front/INF3_0117.htm
http://en.wikipedia.org/wiki/Auxiliary_Territorial_Service
http://www.atsremembered.org.uk/


This is a link which I used to research Wartime Surnames which allowed me to choose suitable surnames for our main characters, and similarly for William's comrades in the game; 'Jones' and 'Fletcher'
http://www.portsmouth.gov.uk/yourcouncil/1561.html




When trying to decide on a name for our game, we looked to Winston Churchill for inspiration, and his famous rousing speeches at wartime.
http://www.rai.it/dl/images/1280399796230winston.jpg
http://www.ripresume.com/wp-content/uploads/2012/06/Winston_Churchill_Quote_Success-2.gif



Below is a list of links to websites briefly looked at for reference purposes when writing the plot and back story for our game. These were for quick reference only as the main bulk of the research on this topic was from books (see Shaun's work).

http://en.wikipedia.org/wiki/Special_Operations_Executive
http://en.wikipedia.org/wiki/Auxiliary_Units
http://en.wikipedia.org/wiki/Operation_Sea_Lion
http://en.wikipedia.org/wiki/Fall_of_France
http://www.bbc.co.uk/archive/battleofbritain/11411.shtml

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"