When researching our game design document for art styling and the influences we had taken from existing games we looked at the following websites.
Below are the websites we looked at to understand better the purpose of our design document and the type of information expected to be included.
http://en.wikipedia.org/wiki/Game_design_document
http://www.gamepitches.com/
http://irrationalgames.com/files/2010/05/BS_0011.jpg
The look and feel of the Bioshock pitch document is the style we will be going for when we design our Games Document, it uses artwork and background images to give a sense and feel of the game's art design. We wanted our document to look and feel like a document which could have been produced during the war as a source of information. The texture we have created for the background of the document will be adapted to fit in with the sell sheet, the pitch and the promotional material and shall tie-in all our media.
http://www.scribd.com/doc/32211144/Bioshock-Pitch-Document
http://media.giantbomb.com/uploads/0/3318/317474-gf_art_014.jpg
This document was breif in its writing, but included effective yet simple artwork and concept work which I thought was a great example of how an idea can be put across without a lot of detail involved.
http://www.scribd.com/doc/32182400/Grim-Puzzle-Doc-Small
When looking at the art style of our concept artwork, we looked at the in-game styling of characters in Borderlands 2 vs their concept art counter-parts. The styling change between game and artwork enforced the validity of our own concept ideas for our game. We didn't want to stray into the generic style of 'realism' for war-games.
http://gamentrain.com/blog/wp-content/uploads/2012/03/borderlands_2_characters.jpg
http://en.wikipedia.org/wiki/Borderlands_2
http://images.wikia.com/gtawiki/images/3/3a/GiovanniCasa-Artwork.jpg
Another art style we looked at for concept ideas was that of the GTA series. Their illustrative design style of characters really sets the tone of the game - we hope that ours too will set the tone for our game.
http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29
http://gcalers.files.wordpress.com/2011/01/nazi-propaganda-poster-during-war.jpg
Below are the websites used to research important figures of the second world war - more specifically those in control of the media and news at the time. I was interested to look at German propaganda in contrast to the propaganda evident in Britain at wartime.
http://www.historylearningsite.co.uk/fuehrer_principle.htm
http://www.historylearningsite.co.uk/rudolf_hess.htm
http://www.historylearningsite.co.uk/propaganda_in_nazi_germany.htm
http://farm5.static.flickr.com/4129/4945155051_a5e7a646be.jpg
These are the websites we looked at when trying to decide interesting areas to base open-world and story-line gameplay. They have excellent zoom-able maps which show London at wartime in the 1940s. This allowed us to plan locations and be sure of their historical accuracy.
http://www.maps-of-london.com/city-london-west.jpg
http://www.maps-of-london.com/city-of-London.htm
http://www.maps-of-london.com/
http://1940.iwm.org.uk/?page_id=18
http://www.womenaustralia.info/exhib/war/gifs/ARTV00332.jpg
Below are some more websites I looked at when researching women's roles in wartime Britain, and how they were portrayed in media at the time. In my previous blog post on the ATS, a lot of debate surrounded the representation of women at work in wartime. They were supposed to be alluring sophisticated women doing their part for the war, whilst at the same time looking respectable well-worked women. This balance was often hard to find and several drafts of posters such as the one above were made before one was approved for printing.
http://www.iwm.org.uk/collections/item/object/205193229
http://www.iwm.org.uk/history/womens-auxiliary-services-during-the-second-world-war#
http://www.nationalarchives.gov.uk/theartofwar/prop/home_front/INF3_0117.htm
http://en.wikipedia.org/wiki/Auxiliary_Territorial_Service
http://www.atsremembered.org.uk/
This is a link which I used to research Wartime Surnames which allowed me to choose suitable surnames for our main characters, and similarly for William's comrades in the game; 'Jones' and 'Fletcher'
http://www.portsmouth.gov.uk/yourcouncil/1561.html
When trying to decide on a name for our game, we looked to Winston Churchill for inspiration, and his famous rousing speeches at wartime.
http://www.rai.it/dl/images/1280399796230winston.jpg
http://www.ripresume.com/wp-content/uploads/2012/06/Winston_Churchill_Quote_Success-2.gif
Below is a list of links to websites briefly looked at for reference purposes when writing the plot and back story for our game. These were for quick reference only as the main bulk of the research on this topic was from books (see Shaun's work).
http://en.wikipedia.org/wiki/Special_Operations_Executive
http://en.wikipedia.org/wiki/Auxiliary_Units
http://en.wikipedia.org/wiki/Operation_Sea_Lion
http://en.wikipedia.org/wiki/Fall_of_France
http://www.bbc.co.uk/archive/battleofbritain/11411.shtml
Below are the websites we looked at to understand better the purpose of our design document and the type of information expected to be included.
http://en.wikipedia.org/wiki/Game_design_document
http://www.gamepitches.com/
http://irrationalgames.com/files/2010/05/BS_0011.jpg
The look and feel of the Bioshock pitch document is the style we will be going for when we design our Games Document, it uses artwork and background images to give a sense and feel of the game's art design. We wanted our document to look and feel like a document which could have been produced during the war as a source of information. The texture we have created for the background of the document will be adapted to fit in with the sell sheet, the pitch and the promotional material and shall tie-in all our media.
http://www.scribd.com/doc/32211144/Bioshock-Pitch-Document
http://media.giantbomb.com/uploads/0/3318/317474-gf_art_014.jpg
This document was breif in its writing, but included effective yet simple artwork and concept work which I thought was a great example of how an idea can be put across without a lot of detail involved.
http://www.scribd.com/doc/32182400/Grim-Puzzle-Doc-Small
When looking at the art style of our concept artwork, we looked at the in-game styling of characters in Borderlands 2 vs their concept art counter-parts. The styling change between game and artwork enforced the validity of our own concept ideas for our game. We didn't want to stray into the generic style of 'realism' for war-games.
http://gamentrain.com/blog/wp-content/uploads/2012/03/borderlands_2_characters.jpg
http://en.wikipedia.org/wiki/Borderlands_2
http://images.wikia.com/gtawiki/images/3/3a/GiovanniCasa-Artwork.jpg
Another art style we looked at for concept ideas was that of the GTA series. Their illustrative design style of characters really sets the tone of the game - we hope that ours too will set the tone for our game.
http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29
http://gcalers.files.wordpress.com/2011/01/nazi-propaganda-poster-during-war.jpg
Below are the websites used to research important figures of the second world war - more specifically those in control of the media and news at the time. I was interested to look at German propaganda in contrast to the propaganda evident in Britain at wartime.
http://www.historylearningsite.co.uk/fuehrer_principle.htm
http://www.historylearningsite.co.uk/rudolf_hess.htm
http://www.historylearningsite.co.uk/propaganda_in_nazi_germany.htm
http://farm5.static.flickr.com/4129/4945155051_a5e7a646be.jpg
These are the websites we looked at when trying to decide interesting areas to base open-world and story-line gameplay. They have excellent zoom-able maps which show London at wartime in the 1940s. This allowed us to plan locations and be sure of their historical accuracy.
http://www.maps-of-london.com/city-london-west.jpg
http://www.maps-of-london.com/city-of-London.htm
http://www.maps-of-london.com/
http://1940.iwm.org.uk/?page_id=18
http://www.womenaustralia.info/exhib/war/gifs/ARTV00332.jpg
Below are some more websites I looked at when researching women's roles in wartime Britain, and how they were portrayed in media at the time. In my previous blog post on the ATS, a lot of debate surrounded the representation of women at work in wartime. They were supposed to be alluring sophisticated women doing their part for the war, whilst at the same time looking respectable well-worked women. This balance was often hard to find and several drafts of posters such as the one above were made before one was approved for printing.
http://www.iwm.org.uk/collections/item/object/205193229
http://www.iwm.org.uk/history/womens-auxiliary-services-during-the-second-world-war#
http://www.nationalarchives.gov.uk/theartofwar/prop/home_front/INF3_0117.htm
http://en.wikipedia.org/wiki/Auxiliary_Territorial_Service
http://www.atsremembered.org.uk/
This is a link which I used to research Wartime Surnames which allowed me to choose suitable surnames for our main characters, and similarly for William's comrades in the game; 'Jones' and 'Fletcher'
http://www.portsmouth.gov.uk/yourcouncil/1561.html
When trying to decide on a name for our game, we looked to Winston Churchill for inspiration, and his famous rousing speeches at wartime.
http://www.rai.it/dl/images/1280399796230winston.jpg
http://www.ripresume.com/wp-content/uploads/2012/06/Winston_Churchill_Quote_Success-2.gif
Below is a list of links to websites briefly looked at for reference purposes when writing the plot and back story for our game. These were for quick reference only as the main bulk of the research on this topic was from books (see Shaun's work).
http://en.wikipedia.org/wiki/Special_Operations_Executive
http://en.wikipedia.org/wiki/Auxiliary_Units
http://en.wikipedia.org/wiki/Operation_Sea_Lion
http://en.wikipedia.org/wiki/Fall_of_France
http://www.bbc.co.uk/archive/battleofbritain/11411.shtml
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