Below are my lecture notes from our first Contextual Studies Session this year. Our latest brief is titled: Creating Coherent Worlds.
Some of the topics we will cover in research are;
- How different genres of games are put together and what characteristics are associated with those genres?
- Narrative, structure, story world.
- What position is the player in when playing the game?
- How are people involved / immersed in the game?
Tips for your research work;
- How have you linked your research to your final work; show confidence in your understanding of your subject.
- Be discerning in your research and make sure it is all relevant and linked to your ideas / brief.
Authors to look at;
- Henry Jenkins
- Jesper
Some examples of genre;
- Alternate Reality Games; (No Hope Left - resident evil) 'playing puppet master' real time stories who's content is controlled by game designers. Often multimedia and social networking online resources are usedas trans-media story telling devices.
- Augmented Reality Games; (Drive AG) where images or gameplay is literally projected onto reality, often thought the use of a camera.
- Beat em Up; (Scott Pilgrim vs the World) Emphasises raw combat over gameplay components.
- Platform; (Puzzle Pirates)
Demand that players explore, negotiate and then conquer the gaming environments. Regardless of setting puzzle games always keep their core values.
- Racing; (Burnout) Regardless of character, gameplay is based on close combat racing environments. You are almost always racing right next to your opponent.
- Rhythm and Action; (Just Dance)
players coordinate their physical movements or button presses (sometimes both like on the Wii remote)
- RPG & MMORPG
- Shoot em Ups
- Sports
-Strategy
Questions to answer on a chosen game from the Action Genre;
1) How is the game structured? Does it have levels?
2) Do you have to follow a set path to complete the game?
3) How much freedom do you have to explore the game world?
4) What does the game look like; art style, influences, feel?
5) How do the visuals affect the player?
Some of the topics we will cover in research are;
- How different genres of games are put together and what characteristics are associated with those genres?
- Narrative, structure, story world.
- What position is the player in when playing the game?
- How are people involved / immersed in the game?
Tips for your research work;
- How have you linked your research to your final work; show confidence in your understanding of your subject.
- Be discerning in your research and make sure it is all relevant and linked to your ideas / brief.
Authors to look at;
- Henry Jenkins
- Jesper
Some examples of genre;
- Alternate Reality Games; (No Hope Left - resident evil) 'playing puppet master' real time stories who's content is controlled by game designers. Often multimedia and social networking online resources are usedas trans-media story telling devices.
- Augmented Reality Games; (Drive AG) where images or gameplay is literally projected onto reality, often thought the use of a camera.
- Beat em Up; (Scott Pilgrim vs the World) Emphasises raw combat over gameplay components.
- Platform; (Puzzle Pirates)
Demand that players explore, negotiate and then conquer the gaming environments. Regardless of setting puzzle games always keep their core values.
- Racing; (Burnout) Regardless of character, gameplay is based on close combat racing environments. You are almost always racing right next to your opponent.
- Rhythm and Action; (Just Dance)
players coordinate their physical movements or button presses (sometimes both like on the Wii remote)
- RPG & MMORPG
- Shoot em Ups
- Sports
-Strategy
Questions to answer on a chosen game from the Action Genre;
1) How is the game structured? Does it have levels?
2) Do you have to follow a set path to complete the game?
3) How much freedom do you have to explore the game world?
4) What does the game look like; art style, influences, feel?
5) How do the visuals affect the player?
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