To get rid of the grid; Display => (Uncheck) Grid
Alt+left click => rotate
Alt+middle button => zoom/move
Hold B on the keyboard for brush options.
Hold M on the keyboard to adjust strength hotbox options.
Hold spacebar for hotbox menu.
W = wireframe of mesh view toggle (underlying geometry)
Shift + D = up a level of subdivision.
Page Up / Page down buttons to cycle between subdivision layers.
Hold shift whilst drawing to activate smooth tool and smooth your brushwork.
Hold control whilst drawing to invert the tool you are using eg carve into the mesh rather than pull out of it.
Use stamp image => texture on the surface. When putting down texture you need to consider the rotation and spacing options of the stamp as well as the strength of the stamp into the mesh surface.
Brushstroke option ; smoothes out the lines you draw so to eliminate wobbles in your curves. ( stick to a value below ten ).
Build up ; ( emboss surface ) good for adding clothes or armour.
Flood ; will add an extra layer of clay to everything on the model.
Wax ; will not build up as much when strokes cross over each other (as sculpt).
Sculpt ; builds up when strokes cross over each other.
Foam ; good for adding things like hair or beards base layers ( quick to add a built up area )
Tip:
Be sure to get the right general shape of the face/skull before you go up a layer of subdivision.
Remember to use the Mirror X axis tool to keep the symmetry in the face until you get down to the a symmetrical details of the face.
Alt+left click => rotate
Alt+middle button => zoom/move
Hold B on the keyboard for brush options.
Hold M on the keyboard to adjust strength hotbox options.
Hold spacebar for hotbox menu.
W = wireframe of mesh view toggle (underlying geometry)
Shift + D = up a level of subdivision.
Page Up / Page down buttons to cycle between subdivision layers.
Hold shift whilst drawing to activate smooth tool and smooth your brushwork.
Hold control whilst drawing to invert the tool you are using eg carve into the mesh rather than pull out of it.
Use stamp image => texture on the surface. When putting down texture you need to consider the rotation and spacing options of the stamp as well as the strength of the stamp into the mesh surface.
Brushstroke option ; smoothes out the lines you draw so to eliminate wobbles in your curves. ( stick to a value below ten ).
Build up ; ( emboss surface ) good for adding clothes or armour.
Flood ; will add an extra layer of clay to everything on the model.
Wax ; will not build up as much when strokes cross over each other (as sculpt).
Sculpt ; builds up when strokes cross over each other.
Foam ; good for adding things like hair or beards base layers ( quick to add a built up area )
Tip:
Be sure to get the right general shape of the face/skull before you go up a layer of subdivision.
Remember to use the Mirror X axis tool to keep the symmetry in the face until you get down to the a symmetrical details of the face.
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