Thursday, 12 January 2012

Maya Key-Shortcuts and Basic Tips

Key Shortcuts;
1,2,3,4 changes the shape properties from rigid to smooth without adding more faces. This allows you to 'convert' a rectangle to an oval-like shape, whilst keeping it to 4 sides. In keeping with quad modelling.

Manipulation Tools;
Q - Select Tool (mouse cursor)
W - Move an object along x,y, or z axis.
E - Rotate an object.
R - Scale an object.


  • Hold Space Bar for HOTBOX menu.
    (Hotbox basically means that the most common tools are arranged around your mouse cursor - meaning you don't have to search through the drop down menus at the top of the UI)
  • Cntrl + D = Duplicate object.
  • Numlock Off + 0 / Insert key = Move pivot point from centre of object to elsewhere.
    To replace the pivot point back to the centre of the object, go to menu 'Modify' > 'Centre Pivot'.
  • If you hold X whilst moving or rotating an object, you can snap edges, vertices etc. to points on the grid. This can help with spacing, alignment and proportions.
  • If you want to scale an object along the x and y axes, but NOT the z axis, hold Cntrl + Z when in scale mode.
  • If you double click the Move, Rotate, Scale icons, it opens up a settings menu and this allows you to switch between world and object selection.
  • A game engine sees every shape as a series of triangles. Shapes which are not purely triangles (such as squares) are divided into triangles. Therefore using 4 sided shapes (quad modelling) when in Maya keeps things simple, easy to follow, and produces an even number of Tri's.
  • Delete hidden faces of objects (for example two are stacked on top of each other) from your models to create a cleaner more straightforward model.


To Look into;

  • Lynda Tutorials
  • Leigh Evans - Levans Demo 2007 on YouTube
  • Getting hold of a Maya 2012 manual


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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"