Notes on the Origins of Animation in Gaming
Oscilloscope - Tennis for 2
Pong - The sound for Pong was created by passing electricity through the already existing components used in the games hardware. This was done because the company had run out of room and funding to add any more components to the circuitry. Pong uses 'Procedural Animation'.
Space Invaders - 2 frame 'Sprite Animation' is used.
Toejam and Earl from the Planet Funk. Use Sprite animation also, they just placed it within a more elaborate setting.
Wolfenstein 3D - 1st 3D Game
Doom - Uses 3D environments with 2D character animations. This was used in order to combat the lack in processing power with the demand for impressive visuals.
F-Zero - Uses 3D environments with 2D Sprites.
Quake 4 - Activision
Max Payne 3 - Uses reactive cinematic experience, triggered by the players actions directly rather than passively. (ie cinematics are accurate to players actions, to generic to the point in the game).
Journey - a game which explores humans passion for exploration!
Mount Dash - a game used as an example for character modelling and animation.
Look into;
VykisAnimation.com
Unreal Development Kit
Euclidean Space
Cartesian Coordinate System
Oscilloscope - Tennis for 2
Pong - The sound for Pong was created by passing electricity through the already existing components used in the games hardware. This was done because the company had run out of room and funding to add any more components to the circuitry. Pong uses 'Procedural Animation'.
Space Invaders - 2 frame 'Sprite Animation' is used.
Toejam and Earl from the Planet Funk. Use Sprite animation also, they just placed it within a more elaborate setting.
Wolfenstein 3D - 1st 3D Game
Doom - Uses 3D environments with 2D character animations. This was used in order to combat the lack in processing power with the demand for impressive visuals.
F-Zero - Uses 3D environments with 2D Sprites.
Quake 4 - Activision
Max Payne 3 - Uses reactive cinematic experience, triggered by the players actions directly rather than passively. (ie cinematics are accurate to players actions, to generic to the point in the game).
Journey - a game which explores humans passion for exploration!
Mount Dash - a game used as an example for character modelling and animation.
Look into;
VykisAnimation.com
Unreal Development Kit
Euclidean Space
Cartesian Coordinate System
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