The Cheat Sheet
The cheat sheet will have on one side a glossary of squares on the board and what you need to do if you land on them:
- Enemy Square: You're frozen there for a go while you battle the enemy!
- Reward Square: Pick up another Reward Card! Unless you already have 2.
- Chance Square: Pick up a card on your chance pile whether it be Cowboy or Tribesman.
- Piece Point: As you pass the piece point in game you will need to collect a piece for your totem/tower.
On the other side of the cheat sheet there will be a very quick set of rules.
- Roll 2 dice and move across the board.
- If you or another player lands on a turntable, a reward card can be used to turn the table to either better yourself, or sabotage the other player's game.
- A 'freeze turntable' reward card can be used by a player on a turntable (when it is not their turn) if they are going to be sabotaged, if one is in their possession.
- Once your totem/tower is complete, you may travel to the holding area and rescue your captive. When you have picked up your captive you may only roll one dice as they will slow you down.
Setting up the Board
- Get your tools ready! First we need to lay out all the sections of the board so that the pictures line up.
- Then we need to slot in the turntables which should have numbers on them. The number one turntable should be slotted into the number one hole and so on.
- The captives need to be placed in the centre of the board in the 'holding area'.
- Your Cowboys/Tribesmen need to be placed on the starting square.
- Tower and Totem pieces should be divided correctly between the players. These will be colour coded to your player and you should have 4 pieces each.
- As you play the game and collect your totem/tower pieces you will need to build them in your corner of the board. There is a small piece of Velcro on the board in that corner for you to start on and your pieces will be numbered so that you know the right order in which to build! Piece number one will form the base and so on.
Rules of Play
Choose your player wisely, as you can't change halfway through...do you want to be a courageous Cowboy, or a brave Tribesman?
Start by placing your player on the Starting Area and roll both of those dice to show how far you'll be travelling on that go.
If you land on a treacherous turntable you can do one of two things, you can stay put and hope no other player decides to turn you back the way you came...
...Or you can use one of your reward cards to turn the table in your favour so that the next time you roll you're off it that much quicker!
If you're confronted by an enemy, you stay frozen for a go whilst you fight off your attacker!
If you fall into a trap, you stay frozen for a go whilst you wriggle your way out of it!
Once you've navigated your way around the board twice; you have enough experience of the land, and a strong enough defence (your totem or tower's complete) to be able to successfully rescue your captive!
But Wait! You're not the hero just yet! You need to make your way back safely to the start with your captive before you can be crowned winner. Your captive is so weak, you have to carry them back, meaning you can only roll one dice per go, slowing you down.
The first player back to camp with their Chief or Sheriff wins the game, but the game doesn't finish until all captives are home safe.
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