Inspiration for Designs
When looking into how to present my design document for The Manhattan Project, I took Mark's advice and visited. Www.gamepitches.com.
I found a great document to use for inspiration on here; Fallout 2: Brotherhood of Steel.
http://www.scribd.com/mobile/documents/32184089/download?secret_password=2lnexmix0tta16yrz6w0
They too looked to create an aesthetically engaging and stylised document which conveyed the games ideas through text, imagery and publishing of the whole document. I particularly like their faded atomic background design which runs throughout the document, and their clear and dramatic artwork style for the game.
Ideally I would have liked to have printed off my design document backgrounds and front cover on good quality paper, and then used a typewriter to type out my document.
Sadly I think this idea may be a little unrealistic, but the intention was thee all the same if I had been submitting this to a large company, I feel the quirky touches to the document would have made it ( to use Nigel's phrase) 'Visually Arresting'.
Initial Background Concepts
After my Critique session with Chris today, I decided to explore the idea he had for my project's design document - making it look like a US secret project folder - classified style. These are the intial concepts I have done for this.
This was the Paper Texture I used to make up part of my background for the design document.
http://www.nano-dds.com/2011/Pics/DTRA-Logo.gif
This is the US Army Logo I used on the Front Cover of the Document
Updated Concepts
I decided on changing the backgrounds as there was still something not right. I wanted them to give the impression of a dossier in my Design Document, but the initial ideas were a little too 'gimmeky' and in your face about it. I think that these seem a lot more subtle and professional. They give an air of a secret project feel but they don't ram it in your face and distract you from the writing that will be over the top of it.
I am currently playing with the idea of having a paper clip over the top of some pages to hold on the 'photographs' (concept images), and the text will look as if it has been produced on a typewriter.
If I could have an overarching stylised feel to my game I think it will hold more weight as a creative idea.
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