Tuesday, 9 October 2012

Some Points to Look at

Historically;
- Key military and strategic decisions when and why.
- Who was in command when and where.
- Homeguards role in this new course of events.
- Resistance tactics.
- How did soldiers fight, how would civilians have fought.
- Visit a museum.
- Russia's role in the war and how we could alter that.
- How do we draw the player in and make them feel that it is indeed their own country being invaded.
- The quirky and ingenious tactics of the British when faced with an impossible war. (such as model airfields etc)

- Sepilbergs previous filmic / narrative projects.
- Epic war themed love stories in film and books.
- Potentially real life war time live stories.

- Game mechanics; how false intelligence, levelling, subtlety of plot, air power, techniques to infiltrate enemy.
- Consider how the British army would tackle an invasion and how ultimately the Germans will be pushed back out of England.
- Could there be a Sacrifice element? One character has to save another, or one character sacrifices themselves for the war effort in some way. Or should it be purely tragic events.
- How much control will the player have over events.
- How will we connect the two characters and how will information/ communication be used in the game mechanics? Could the letters etc be coded for example and the player has to decode them?
- Where in England will they be based? Where in England has been captured by the start of the game?

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"