Historically;
- Key military and strategic decisions when and why.
- Who was in command when and where.
- Homeguards role in this new course of events.
- Resistance tactics.
- How did soldiers fight, how would civilians have fought.
- Visit a museum.
- Russia's role in the war and how we could alter that.
- How do we draw the player in and make them feel that it is indeed their own country being invaded.
- The quirky and ingenious tactics of the British when faced with an impossible war. (such as model airfields etc)
- Sepilbergs previous filmic / narrative projects.
- Epic war themed love stories in film and books.
- Potentially real life war time live stories.
- Game mechanics; how false intelligence, levelling, subtlety of plot, air power, techniques to infiltrate enemy.
- Consider how the British army would tackle an invasion and how ultimately the Germans will be pushed back out of England.
- Could there be a Sacrifice element? One character has to save another, or one character sacrifices themselves for the war effort in some way. Or should it be purely tragic events.
- How much control will the player have over events.
- How will we connect the two characters and how will information/ communication be used in the game mechanics? Could the letters etc be coded for example and the player has to decode them?
- Where in England will they be based? Where in England has been captured by the start of the game?
- Key military and strategic decisions when and why.
- Who was in command when and where.
- Homeguards role in this new course of events.
- Resistance tactics.
- How did soldiers fight, how would civilians have fought.
- Visit a museum.
- Russia's role in the war and how we could alter that.
- How do we draw the player in and make them feel that it is indeed their own country being invaded.
- The quirky and ingenious tactics of the British when faced with an impossible war. (such as model airfields etc)
- Sepilbergs previous filmic / narrative projects.
- Epic war themed love stories in film and books.
- Potentially real life war time live stories.
- Game mechanics; how false intelligence, levelling, subtlety of plot, air power, techniques to infiltrate enemy.
- Consider how the British army would tackle an invasion and how ultimately the Germans will be pushed back out of England.
- Could there be a Sacrifice element? One character has to save another, or one character sacrifices themselves for the war effort in some way. Or should it be purely tragic events.
- How much control will the player have over events.
- How will we connect the two characters and how will information/ communication be used in the game mechanics? Could the letters etc be coded for example and the player has to decode them?
- Where in England will they be based? Where in England has been captured by the start of the game?
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