I thought I would introduce my latest endeavor in keeping my Maya 'skills' to the forefront of my mind by working my way steadily through Michael Ingrassia's kindly instructive book; "Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox"
http://www.cgsoft.ru/uploads/posts/2009-05/1242737875_michael-ingrassia-maya-for-games.jpg
The first lessons I have learned today are some fun(!) new hot keys to get tapping at to switch between model viewing options in Maya;
4 - Wire-frame Mode
5 - Shaded Mode
6 - Textured Mode
7 - Lit Mode
These would have been particularly useful during my light and texture shading stage of my Venetian Door (remember that old chestnut?) as I was having to re-render my model each time I wanted to see the effect of the new lighting I had put in place. At the time I had a feeling it was not the efficient way to do things, but with no-known alternative and a clock ticking persistently at my heels, I chose to soldier on and finish without questions.
As I peruse the introductory chapter of Ingassia's book, waves of relief flow over me as more and more items, icons, tools and menus are mentioned which I have at-least a brief knowledge of and I feel less dominated by the thought of once again trying to break a chink in the intimidating chain-mail of Maya.
No comments:
Post a Comment