Kennedy, H, 2002. Lara Croft: Feminist Icon or Cyberbimbo? . Game Studies - The International Journal of Computer Game Research, Volume 2, Issue 2, http://www.gamestudies.org/0202/kennedy/.
"Each of her provocative curves was as much part of the game as the tombs she raided. She had a secret weapon in the world of gaming, well... actually two of them" (Lethal & Loaded, 8.7.01)....This comment also signals Lara's status as an object of sexual desire, a factor which the marketing/advertising of Tomb Raider was keen to reinforce. "
"Each of her provocative curves was as much part of the game as the tombs she raided. She had a secret weapon in the world of gaming, well... actually two of them" (Lethal & Loaded, 8.7.01)....This comment also signals Lara's status as an object of sexual desire, a factor which the marketing/advertising of Tomb Raider was keen to reinforce. "
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