Monday, 16 April 2012

Maya Door Modeling - Attempt 1


I started to have a go at modelling my design by using the Booleans tool which is found under the Edit Mesh heading. I learnt about this 'cookie-cutter' technique from Mark's lecture on Monday and was eager to try it out in order to create my archway. I started by using a rectangle to cut out the door section from the wall.


To cut out the section you need to first select the item you want the shape to be cut from and then select the item you want to use to cut with. In this case the cutter is the smaller rectangle which will cut from the wall a void which is equal in shape and size to the cutter.

2 Notes to remember;

  1. to select multiple objects in maya you need to hold down the Shift key
  2. the cutting object needs to intersect all the way through an item if you want a hole going all the way through (as shown above). If you do not do this you will cut through one side of the shape, and leave more of a dent as the other side of the shape will remain untouched. That said, this technique can create some interesting results, so it is not the wrong way at all - if that is what you intended!



I then proceeded to use a cylinder to cut out the top half's arched shape, and deleted the segments that I didn't need. (see below)



Above shows how you can access the Boolean Tool, and the option you need to use is Divide. After using this I was left with an almost perfect archway.


I then noticed that my arch had two little spikes where my geometry didnt match up. So I used the Merge Vertices tool located in the Mesh Menu to get rid of these! 

This is as far as I have got today and I will probably try a different technique tomorrow!

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Robin Silcock

I am a Second Year Games Art and Design student at Norwich University of the Arts. After exploration of a number of roles in my first year, I am now looking to graduate as a 3D Artist with applicable skills in Maya, Mudbox, ZBrush and Photoshop. I understand that my skills in this field are not there yet - but I aim to achieve this goal through consistently working through the programs in my University and Personal Projects. I love to be busy - I have always had a lot of things on my plate since the age of 7 where I successfully balanced school with Ballet, Tap, Horse-Riding, French, Piano and Singing Lessons! In the same fashion, my university schedule is just as hectic and varied; I am a Peer Mentor to first year students, Student Rep for Second Year, and President of the Enterprise Society. Like I said, I love to be busy! I am a Games Hippie - so to speak - I believe that Games if designed and harnessed in the right way, will be able to help solve many of the global issues we have today - even if it starts off in a small way. Just look at the positive effects that Facebook and Twitter have already had... When navigating my blog;
  • Works in Progress - This section is a constantly running account of all my current projects - personal and for university. It will contain reference images and website links and sometimes less than coherent posts, so be prepared!
  • Finished Pieces - This is where you will find my more polished artwork. Looking for help with Maya? Check out the posts tagged "Maya How-To's"